David Bowen

Project: plants and machine learning

I would like to create a series of art installations in which live plants train the computer that is responsible for caring for them.

Bio

David Bowen is a studio artist and educator whose work has been featured in numerous group and solo exhibitions nationally and internationally. Bowen’s work is concerned with aesthetics that result from interactive, reactive and generative processes as they relate to intersections between natural and mechanical systems. He is currently an Associate Professor of Sculpture and Physical Computing at the University of Minnesota.

https://www.dwbowen.com/

Harold Tay

Workshop: Make a hydrophone, listen to underwater sounds!

Record the mysterious Singing Fish that live in the lagoon!  If you made a hydrophone at the workshop, we’ll turn them into an impromptu stereo array to localise the Singing Fish! https://www.theguardian.com/environment/commentisfree/2021/apr/28/a-singing-fish-it-glows-green-during-courtship-and-looks-like-boris-johnsons-hardship-face

Bio

I’m an engineer. In past lives I’ve designed artillery, built Internet gateways for paging, banking, email, and worked on underwater acoustics and underwater robotics. Now I make passive acoustic recorders for wildlife conservation.

Betty Sargeant

Workshop

Making Weatherproof Biopolymers

Betty has been working with PluginHUMAN to develop carbon neutral and carbon negative working practices and materials. During Dinacon, Betty will continue this creative research, investigating ways of developing weatherproof, compostable biopolymers. These biopolymers can be used widely as a replacement for many commercial plastics.

Bio

Dr Betty Sargeant is an award-winning eco-tech artist from Australia. Betty is creative director of the art-tech studio PluginHUMAN. Details on @PluginHUMAN (Instagram – https://www.instagram.com/pluginhuman/) and at www.pluginhuman.com

Mónica Rikić

Week 4

Workshop: Handmade soft robots experiments (and other stuff that moves)

We will experiment with alternative materials to create soft (and whatever type) of robots that move with or without electronics. The goal is to learn about other mechanical systems and weird gears.

Bio

Electronic artists from Barcelona that likes to play with handmade robots and other mechanical systems. I also like to imagine alternative scenarios for technological worlds.

Sid Drmay

Sid Drmay is a nonbinary queer multidisciplinary artist based in Hamilton, ON. They use textile art to explore growing up online, nosebleeds, queerness and transness and all the weirdness that comes with that. They love weaving, embroidery, screenprinting, their two cats, and sour gummy candies.

Andrew Quitmeyer

Dr. Andrew Quitmeyer is a hacker adventurer studying intersections between wild animals and computational devices. He left his job as a tenure track professor at the National University of Singapore to start his own Field Station Makerspace in Gamboa Panama: Digital Naturalism Laboratories (dinalab.net). Here he blends biological fieldwork and DIY digital crafting with a community of scientists, artists, designers, and engineers from around the world. He runs mobile workshops called “Hiking Hacks” where participants build interactive technology in outdoor, natural contexts. The Digital Naturalism Conference (dinacon.org) is his research’s largest event, pulling in over 100 participants annually from all fields to collaborate on finding new ways of interacting with nature. His research also inspired a silly spin-off international television series he starred in for Discovery Networks called “Hacking the Wild.”

L Wilkins

L Wilkins is a cyborg based in Toronto, Canada. They are currently a PhD student at the University of Toronto, chair at Site 3 coLaboratory, and co-executive director of Little Dada.

I’m interested in exploring the relationship between the senses at nature through cybernetics. I want to explore magnetic fields and translating them into physical experiences. I plan to create at least 2 devices that translate these fields into sensory experiences, and contrast this data with other environments.