Intro to Unity Class @ Dreamspace Hive

Jay Bond

In collaboration with Dreamspace Academy’s Software Lab, we ran a 2-day workshop introducing game development using the Unity game engine.

Despite technical woes along the way an amazing group of participants learned to assemble 3D scenes and to create game logic through visual scripting.

USB Microscope + 3d Printed Labyrinth + OpenCV

Experiment with remains of plastic, wood and a modified USB-microscope. Rodolfo and Leonie used Processing and an Open CV library to analyze the image of moody water. They also print a tinny labyrinth for a petri-dish with recycled filament out of a 7up bottle! (Thanks to Andrew for the recycled filament)… Next step is to make a video-game for small creatures.
At night flying ants were landing into the illuminated petri-dish. Unexpected visitors!
here the USB microscope and some Daphnias (small planktonic crustaceans). The code for the Processing program can be found here: https://github.com/rodolfoacostacastro/USBmicroscope_openCV

Dreamspace Mural Project

A collaborative project which utilized handmade templates and drawing tools to tell the story of the Dreamspace life cycle. Themes such as environmental sustainability, community engagement, and innovation are explored through graphic imagery along the entry staircase.

Lead by Lashantha (@artist_lashantha), Jasmine (@jasminegutbrod), and Melshan (@melshan_4)

Photo by Jasmine Gutbrod
Photo by Dreamspace Story Lab
Photo by Dreamspace Story Lab

Photo by Dreamspace Story Lab

Betty Sargeant

Betty Sargeant

DISCO APOCALYPSE: Art Experiments

In the middle of the Dinacon month I went with some of the Dinosaurs and ventured onto the beautiful Batticaloa lagoon to listen to and record the famous singing fish.

On the boat before recording the Singing Fish (image by Betty Sargeant)

It was a full moon and a super moon, so the conditions were ideal. The ‘singing’ comes from plainfin midshipman, a species of toadfish that glow green during mating times. The fish produce an aquatic frog-like mating call. They are best heard at about 10 PM on a full moon. 

Here are some of the recordings, I’ve made these recordings into a kind of greatest hits compilation of the audio that I captured over two nights of the full moon. The recording is highly recommended as an insomniac’s sleeping aid.

To record I used a Zoom recorder and a custom made hydrophone that was submerged to about 6 meters into various parts of the lagoon at night.

Capturing drone footage at the end of the Batticaloa peninsular (image by Luci Dayhew)

I also ventured out to the end of the Batticaloa peninsular before dawn to collect audio and video footage. The casuarina pine forest at the end of the peninsular was well worth the 1-hour bike ride through sand tracks. The forest was planted post-tsunami. The trees are organised in unnatural rows, creating uncanny organic order. 

During Dinacon I drew on a variety of audio-visual footage, that I collected over my Dinacon time, to make a series of trash-bag video art experiments. These video works are a commentary on the impact of hyper-consumerism on our natural ecosystems. The image below is a screen grab from one of the video works. It features drone footage from the end of the Batticaloa peninsular, whale baleen (we found on the Batticaloa beach), graphic design, trash typeface design and singing fish audio.

Tali was kind enough to provide video feedback on my Dinacon project.

Tali’s feedback on my project

My Dinacon experiments are being developed into an immersive art installation called DISCO APOCALYPSE. This artwork will have its premier at the 2022 Karachi Biennale (Pakistan). For more project details visit: https://pluginhuman.com/arts/disco-apocalypse/ and @PluginHUMAN.

I 💚 Dinacon. Photographing plant specimens under microscope (Image by Betty Sargeant)

Dr Betty Sargeant is a multi-award-winning, internationally recognised media artist. She is co-creative director and artist with the art-technology duo PluginHUMAN. Betty creates multi-sensory immersive art installations that socially and physically engage audiences.

Betty has exhibited internationally (Asia, Europe, North America, Australia). She has won Good Design Awards (2020 and 2018) and a Premier’s Design Award (2017) for her progressive artworks. She was the Melbourne Knowledge Fellow (2016), was artist-in-residence at the Exertion Games Lab, RMIT University (2017-19); and was creator-in-residence at the Asia Culture Centre (South Korea, 2016-17). Betty’s PhD was ranked top three at the CHASS Prize (2015). Her CV is available on LinkedIn. She has academic publications and regularly speaks at public events. In 2019 Betty represented Australia in a federal government cultural delegation to India focusing on partnership building and future collaborations (Department of Foreign Affairs and Trade and Asialink 2019).

Betty has created media art installations for institutions such as the National Taiwan Museum of Fine Arts (Taiwan, 2018), Questacon (the National Science and Technology Museum, Australia, 2018) and the Asia Culture Centre (South Korea, 2016 & 2017).

Leonie Bramberger

July 15th – July 29th

I’m a stage designer, performer and animator and currently also a student in a masters program called “Play && Object” at the University of Performing Arts Ernst Busch in Berlin. There I came in contact with physical computing, developing my own sensors with odd materials, games and code. I learned about Dinacon from last years class, and thought it would be a great extension of my studies and an opportunity to keep spending time with all those fun and beautiful fields I just discovered.

As a project I would like to build up on a portable setup (including an ESP32 and a set of wool-sensors), which I’m working on right now, and combine it with whatever materials inspire me in Batticaloa, and adjust it to the scenery. Also I really want to focus and have fun with documenting my process and the projects I get to observe.

www.leonie-bramberger.at

Brendy Hale

Project: The Sound of Batticaloa

Brendy (he/him) is a first year graduate student of Collaborative Design at the Pacific Northwest College of Art in Portland, Oregon. He plays drums, keyboard, and guitar, and plays/writes for local Portland band, 2nd Base. He also writes and records solo as FeatherCrest. A lifelong visual artist, he is now taking on digital art, through posters, data visualizations, and iconography/logos. Leading into thesis year, he is planning to use his affinity to sound, humans and nature to delve into the realm of noise pollution– specifically around how Portland residents in the BIPOC, lower income and houseless communities are disproportionately effected by sound pollution through systematic shortcomings in local legal codes.

He’s also a distance runner addicted to hot sauce.

brendesign.net

@FeatherCrestMusic

@2ndBaseBand